droweaudio

Mixing Engineer/Sound designer

droweaudio on SoundBetter

Sound designer and mixing engineer working to clarify audio for artists and visual media platforms. I have worked as the sole audio lead on albums, animations, and video games. My goal is to help artist get professional help at a price that is most affordable for them because everyone deserves to have their art in the best quality possible

I can work help to make music of any genre sound much better as well as compose for instruments seeing as I have also made arrangements for violin ensembles, saxophone quartets, and percussion ensembles. I have mixed music for indie rock albums, country, hip-hop, jazz, and classical. My experience as for music is very versatile and diverse because I see working in all genres as a learning experience that only perpetuates better results. Now I have also worked on many songs in 5.1 surround sound which is actually the thing that has piqued my interest in animation and video games. I have worked as the main audio lead on multiple animations as well as creating original sound effects for a video game. I am someone who is willing to do anything for the benefit of the project and I am always open to trying new things at any moment.

Tell me about your project and how I can help, through the 'Contact' button above.

Interview with droweaudio

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: A video game that I created with a friend where I created all of the sound effects from scratch. I didn't use an sound banks at all I combined a bunch of my own recorded sounds with synthesizers and post production effects to make some action packed sounds to match the style of the game.

  3. Q: What are you working on at the moment?

  4. A: Sound for an animation

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: Nope

  7. Q: Analog or digital and why?

  8. A: Digital is more versatile... But nothing can beat the pure color and sound of analog

  9. Q: What's your 'promise' to your clients?

  10. A: I'll work day and night to make things to your standards

  11. Q: What do you like most about your job?

  12. A: The art of creating and helping someone else achieve their dreams

  13. Q: What's the biggest misconception about what you do?

  14. A: That mixing isn't important... That's a lie and I'll show you why

  15. Q: What questions do you ask prospective clients?

  16. A: What is the vision you have for (blank) project

  17. Q: What advice do you have for a customer looking to hire a provider like you?

  18. A: I'll outwork the competition

  19. Q: What was your career path? How long have you been doing this?

  20. A: My career path is one that is ever changing but at the moment I am mainly focused to become a surround sound engineer films and animations. That way my income won't interfere with musical clients and if I really believe in an artist I won't have to over charge for anything.

  21. Q: Which artist would you like to work with and why?

  22. A: Pharrell there would be so much to learn

  23. Q: Can you share one music production tip?

  24. A: Compression is overrated don't underestimate the usage of good volume control

  25. Q: What type of music do you usually work on?

  26. A: Lo-fi, Hip-hop, Jazz, R&B, and Classical

  27. Q: What's your strongest skill?

  28. A: Willingness to learn and try new things

  29. Q: What do you bring to a song?

  30. A: Knowledge, experience, and musicianship

  31. Q: What's your typical work process?

  32. A: Changes depending on the client and the project

  33. Q: Tell us about your studio setup.

  34. A: I mainly run a remote set up that has Pro Tools, Logic Pro X and Ableton live as well as a few plug-ins of my choice.

  35. Q: What other musicians or music production professionals inspire you?

  36. A: Pharrell Williams & Chad Hugo (Neptunes), MixedbyAli, Dr. Dre, Q-Tip, Jack Stratton, Greg Koller, Gentle Giant, The Avett Brothers, Vulfpeck, Mac Miller

  37. Q: Describe the most common type of work you do for your clients.

  38. A: Mixing, Sound Design and Compositions

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Free by Joey Lamping

I was the Mixing Engineer in this production

Gear Highlights
  • Pro Tools
  • Logic Pro X
  • Ableton Live
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