Alex Prenzler (Sound Design)

Sound Designer - Games, Film

Alex Prenzler (Sound Design) on SoundBetter

On a quest to deliver satisfying and memorable sound design for games.

Hello there, I'm Alex Prenzler!

My whole life revolves around audio. I'm a passionate music producer and skilled sound designer.

I offer thorough and memorable sounds for your games and videography. Quality sound effects significantly add to the players experience it's important that you hire an audio engineer with a clear design mindset, I can offer this.

I studied music at Music Industry College Brisbane, and sound design at Queensland University.

I'm proficient in Wwise, Fmod, Unreal and Unity.

From satisfying combat sounds to soothing user interface bleeps and boops, i'm your guy!

Check out my website: alexprenzlersound.com

Get in touch, let me show you what I can do for you.

Click the 'Contact' above to get in touch. Looking forward to hearing from you.

Interview with Alex Prenzler (Sound Design)

  1. Q: Analog or digital and why?

  2. A: Digital. Quality work at a fraction of the cost. I don't hide behind gear, I use the tools I have to its potential and deliver the same results, if not better!

  3. Q: What's the biggest misconception about what you do?

  4. A: That we're trolls, hiding away in caves, forging sounds alone without any sunlight or communication skills. This is false!

  5. Q: What was your career path? How long have you been doing this?

  6. A: Studying a bachelor of sound design at Queensland University of Technology in Brisbane, Australia. I've worked on several different electronic music projects and am now shifting my career to sound for games and film.

  7. Q: What other musicians or music production professionals inspire you?

  8. A: Akash Thakkar the sound designer for Hyper Light Drifter the tonality of his sound design is a bench mark. RZA from Wu-Tang the sound designer for Kill Bill and Afro Samurai. His hard hitting stylized production is un-matched!

  9. Q: What's your 'promise' to your clients?

  10. A: I promise to poor my heart and focus into your project, to be clear and to work as a peer to fulfill your goal!

  11. Q: What advice do you have for a customer looking to hire a provider like you?

  12. A: Communication is key, I want to get to the bottom of what you're imagining your project to be and help you get there.

  13. Q: What's your strongest skill?

  14. A: A decade of knowledge with sculpting audio. Making sounds effective, memorable and satisfying.

  15. Q: What's your typical work process?

  16. A: Clarifying with you as to what your needs are and what you're trying to achieve with your projects audio. I quickly collate a few demo SFX to see if we're on the same page, tweaking my work until you're satisfied.

  17. Q: Tell us about your studio setup.

  18. A: Running Logic Pro and Ableton. Mac 2018 - 1.4GHz quad-core eighth‑generation Intel Core i5 processor with Turbo Boost up to 3.9GHz, 16 GB ram (Great processing). Speakers - Yamaha HS5 Audio Interface - Belkin TuneStudio

  19. Q: Describe the most common type of work you do for your clients.

  20. A: Sound for games: User interface sounds, foley, atmosphere, combat sounds.

  21. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  22. A: My portfolio! Check it out on alexprenzlersound.com :D

  23. Q: What are you working on at the moment?

  24. A: Currently working on a indie game called Shovel Gun!

  25. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  26. A: Audio Virtuoso and JLS

  27. Q: Analog or digital and why?

  28. A: Digital. Quality work at a fraction of the cost. I don't hide behind gear, I use what i have to it's potential and deliver the same results, if not better!

  29. Q: What's your 'promise' to your clients?

  30. A: I promise to poor my heart and focus into your project, to be clear and to work as a peer to fulfill your goal!

  31. Q: What do you like most about your job?

  32. A: I love working with audio, creating something out of nothing. Turning an idea into tangible entertainment.

  33. Q: What questions do customers most commonly ask you? What's your answer?

  34. A: How I make sounds - I use a combination of pre-purchased sounds, self recorded audio and synthesizers!

  35. Q: What's the biggest misconception about what you do?

  36. A: That we're trolls, hiding away in caves, forging sounds without any sunlight or communication skills. This is false!

  37. Q: What questions do you ask prospective clients?

  38. A: What are your inspirations? What is your goal with the release? What is the time frame?

  39. Q: What advice do you have for a customer looking to hire a provider like you?

  40. A: Communication is key, I want to get to the bottom of what you're imagining your project to be and help you get there.

  41. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  42. A: Fender Strat, Yamaha HS5 Monitors, Mac-Book Pro, SP-404a, Nintendo Switch :D

  43. Q: What was your career path? How long have you been doing this?

  44. A: Studying a bachelor of sound design at Queensland University of Technology in Brisbane, Australia. I've work of several different electronic music projects and am now shifting my career to sound for games and film.

  45. Q: How would you describe your style?

  46. A: Impactful, melodic, addictive.

  47. Q: Which artist would you like to work with and why?

  48. A: I'd love to work on indie titles like Hyper Light Drifter, Hollow Knight and Journey.

  49. Q: Can you share one music production tip?

  50. A: Automate everything!

  51. Q: What type of music do you usually work on?

  52. A: Typically, in my personal time I work on house and hip hop music.

  53. Q: What's your strongest skill?

  54. A: A decade of knowledge with sculpting audio. Making sounds effective, memorable and satisfying.

  55. Q: What do you bring to a song?

  56. A: -

  57. Q: What's your typical work process?

  58. A: Clarifying with you as to what your needs are and what you're trying to achieve with your projects audio. I quickly collate a few demo SFX to see if we're on the same page, tweaking my work until you're satisfied.

  59. Q: Tell us about your studio setup.

  60. A: Running Logic Pro and Ableton. Mac 2018 - 1.4GHz quad-core eighth‑generation Intel Core i5 processor with Turbo Boost up to 3.9GHz, 16 GB ram (Great processing). Speakers - Yamaha HS5 Audio Interface - Belkin TuneStudio

  61. Q: What other musicians or music production professionals inspire you?

  62. A: Akash Thakkar the sound designer for hyper light drifter the tonality of his sound design is a bench mark. RZA from Wu-Tang the sound designer for Kill Bill and Afro Samurai. His hard hitting stylized production is un-matched!

  63. Q: Describe the most common type of work you do for your clients.

  64. A: Sound for games: User interface sounds, foley, atmosphere, combat sounds.

  65. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  66. A: My portfolio! Check it out on alexprenzlersound.com :D

  67. Q: What are you working on at the moment?

  68. A: Currently working on a indie game called Shovel Gun!

  69. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  70. A: Audio Virtuoso and JLS

  71. Q: Analog or digital and why?

  72. A: Digital. Quality work at a fraction of the cost. I don't hide behind gear, I use what i have to it's potential and deliver the same results, if not better!

  73. Q: What's your 'promise' to your clients?

  74. A: I promise to poor my heart and focus into your project, to be clear and to work as a peer to fulfill your goal!

  75. Q: What do you like most about your job?

  76. A: I love working with audio, creating something out of nothing. Turning an idea into tangible entertainment.

  77. Q: What questions do customers most commonly ask you? What's your answer?

  78. A: How I make sounds - I use a combination of pre-purchased sounds, self recorded audio and synthesizers!

  79. Q: What's the biggest misconception about what you do?

  80. A: That we're trolls, hiding away in caves, forging sounds without any sunlight or communication skills. This is false!

  81. Q: What questions do you ask prospective clients?

  82. A: What are your inspirations? What is your goal with the release? What is the time frame?

  83. Q: What advice do you have for a customer looking to hire a provider like you?

  84. A: Communication is key, I want to get to the bottom of what you're imagining your project to be and help you get there.

  85. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  86. A: Fender Strat, Yamaha HS5 Monitors, Mac-Book Pro, SP-404a, Nintendo Switch :D

  87. Q: What was your career path? How long have you been doing this?

  88. A: Studying a bachelor of sound design at Queensland University of Technology in Brisbane, Australia. I've work of several different electronic music projects and am now shifting my career to sound for games and film.

  89. Q: How would you describe your style?

  90. A: Impactful, melodic, addictive.

  91. Q: Which artist would you like to work with and why?

  92. A: I'd love to work on indie titles like Hyper Light Drifter, Hollow Knight and Journey.

  93. Q: Can you share one music production tip?

  94. A: Automate everything!

  95. Q: What type of music do you usually work on?

  96. A: Typically, in my personal time I work on house and hip hop music.

  97. Q: What's your strongest skill?

  98. A: A decade of knowledge with sculpting audio. Making sounds effective, memorable and satisfying.

  99. Q: What do you bring to a song?

  100. A: -

  101. Q: What's your typical work process?

  102. A: Clarifying with you as to what your needs are and what you're trying to achieve with your projects audio. I quickly collate a few demo SFX to see if we're on the same page, tweaking my work until you're satisfied.

  103. Q: Tell us about your studio setup.

  104. A: Running Logic Pro and Ableton. Mac 2018 - 1.4GHz quad-core eighth‑generation Intel Core i5 processor with Turbo Boost up to 3.9GHz, 16 GB ram (Great processing). Speakers - Yamaha HS5 Audio Interface - Belkin TuneStudio

  105. Q: What other musicians or music production professionals inspire you?

  106. A: Akash Thakkar the sound designer for hyper light drifter the tonality of his sound design is a bench mark. RZA from Wu-Tang the sound designer for Kill Bill and Afro Samurai. His hard hitting stylized production is un-matched!

  107. Q: Describe the most common type of work you do for your clients.

  108. A: Sound for games: User interface sounds, foley, atmosphere, combat sounds.

GenresSounds Like
  • Akash Thakkar
  • RZA
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