Ilan Rom Sound

Post-Pro, Sound Design, Music

Ilan Rom Sound on SoundBetter

My love for audio got me into music and from there I continued to explore sound design for film and video games. I love the variety that new projects bring - not only different genres, but mediums. Collaborating on an exciting vision is what makes me wanna keep doing this!

My name is Ilan and my goal is to produce the best sounding music or SFX, be it for a video game, movie or an album. I want to take your vision and bring it to life.

I have been working freelance, while teaching audio engineering at SAE Institute Amsterdam. Eight years of experience prepared me to work in a variety of environments demanding creative skills as well as handling pressure.

I offer post-pro, sound design and music production. Remotely or in a studio of your choice. Feel free to contact me to have a chat about the project and further possibilities!

Would love to hear from you. Click the contact button above to get in touch.

Interview with Ilan Rom Sound

  1. Q: What are you working on at the moment?

  2. A: At the moment I am doing the post-pro on a short film "Benauwd" shot in Rotterdam. From editing the dialogue to sound design, and then mixing it all.

  3. Q: Analog or digital and why?

  4. A: Both, because each has its advantage. I love the creativity and workflow when working on analog gear. But I also love the fact that I can recall sessions using the computer and plug-ins. So, best of both worlds I say.

  5. Q: What's your 'promise' to your clients?

  6. A: I'll do my best and give my attention to detail until everything is how it should sound.

  7. Q: What questions do you ask prospective clients?

  8. A: What do they want people to feel and/or understand?

  9. Q: What advice do you have for a customer looking to hire a provider like you?

  10. A: Try to sense if it's someone you can trust with your vision, because you need to be relaxed and feel you're in good hands.

  11. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  12. A: My monitors and an acoustic guitar. As long as I can playback music and actually hear all the production done, I'm good.

  13. Q: What was your career path? How long have you been doing this?

  14. A: I have been an active sound engineer for over 8 years now. Working while I was studying and growing by doing and making good connections.

  15. Q: How would you describe your style?

  16. A: From the gut. I let instinct set me in the right direction as a starting point in a project. I love analysing, but there is a fine line where it could become too "cold" and intellectual. At the end of the day the sound should emote.

  17. Q: Which artist would you like to work with and why?

  18. A: I guess I would go for Opeth. An amazing song writer with such diverse music. It would be exciting to start every session knowing that it is gonna be a completely different song. Amazing musicians.

  19. Q: Can you share one music production tip?

  20. A: Get it right at the recording, because fixing in the mix shouldn't be the moto and can not get the results you want. And, especially for mixing - use you ears and not your eyes. Obvious, I know, but I see many who judge things based on their eyes when working in the box.

  21. Q: What type of music do you usually work on?

  22. A: Honestly, hard to define as nowadays everything is mixed and mashed, which I love. I feel like the greatest bands are always hard to define. Which is what I'm looking to work on. Having said that, I love people who play their instruments and the real creativity coming from that and collaborating with other musicians.

  23. Q: What's your strongest skill?

  24. A: Listening. At the end of the day without hearing in context and for pleasure the song wont be as good as it should. Just knowing a lot of tech info will never make the sound or song punch and be memorable.

  25. Q: What do you bring to a song?

  26. A: I try to approach every song with a clean slate. Meaning I want the song to dictate what kind of sound it wants. Songs need to breath and feel organic as opposed to a forced puzzle, even if the song is full of sides and is complicated. It needs to feel like it wasn't worked on for ages.

  27. Q: What's your typical work process?

  28. A: This really depends on the person or company in front of me - what medium, what deadlines... It is important to have good communication in order for me to give the best result.

  29. Q: Tell us about your studio setup.

  30. A: I usually work from my home studio where I can work on multiple projects with different needs. Mostly in the box with some great plug-ins I find sounding really interesting. When I need some more analog vibes I go to a couple to studios I have residency at.

  31. Q: Describe the most common type of work you do for your clients.

  32. A: I mainly focus on sound design and recording & mixing.

  33. Q: What other musicians or music production professionals inspire you?

  34. A: From a producers point of view I am inspired by works of engineers Joe Barresi, David Bottrill, Josh Wilbur and Kurt Ballou. As far as sounds of bands I love these include Opeth, Nine Inch Nails, Queens Of The Stone Age, Snarky Puppy, Tigran Hamsyan, Faith No More, Tool, Outkast and of course many, many more.

  35. Q: What do you like most about your job?

  36. A: I get to listen to music all day!

  37. Q: What's the biggest misconception about what you do?

  38. A: That I'm a DJ.

Gear Highlights
  • AdamA5X
  • Antelope interface. Plug-ins: Soundtoys
  • FabFilter
  • Slate
  • Waves
More Photos