
I'll help you bring your ideas to the real world, make them sound polished, and streaming-ready.
I am Jesus Armas, producer, songwriter, and mixing engineer based in Canary Islands, Spain.
Started working as such in 2018 by producing my own band at the time, Flaw's Theorem and have been slowly leaning towards music production part-time, and my goal is to get into it full-time.
I love music and the process of creating it, and that's why my commitment is to your music to make it stand out sonically across streaming platforms.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
Languages
- English
- Spanish
Interview with Jesus Armas (The Gemz Studios)
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Quien de Las Dos, by Sandra Torrella is definitely that project I'm 100% proud of. It was the beginning of a sound to me. I was the songwriter, producer, and mixing/mastering engineer on this one and it got me to places I never thought it would bring me.
Q: What are you working on at the moment?
A: I'm currently producing a brand new EP for myself as a solo artist, which should be released in 2026.
Q: Analog or digital and why?
A: Both! I love analog, but I dig digital because of its convenience.
Q: What's your 'promise' to your clients?
A: That I'll make sure to deliver in time for the set deadlines, and more importantly is that the quality of sound won't suffer from it.
Q: What do you like most about your job?
A: The fact that you know a bunch of creative people in the process of making music. Sometimes you get the chance to build teams with people that are awesome in what they do and you get to learn a ton of other artistic disciplines such as photography, videography, design, and illustration.
Q: What questions do customers most commonly ask you? What's your answer?
A: What are my deliverables, my mixing rates or hourly rates, and of course, if I can provide discounts in any given time. I don't mind discounts especially if there is a long-term relationship with an artist.
Q: What's the biggest misconception about what you do?
A: That it can't give you enough money. Market speaks for itself when there are pros out there doing a decent living out music production, mixing, and mastering.
Q: What questions do you ask prospective clients?
A: I usually ask them what their goals are in terms of music releases, and music in general. I know it's a broad question but it's a question deserving an answer. Every artist I've asked this has responded very differently.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Check the portfolio beforehand, make sure that the music the provider is sharing matches what you're looking for. You don't want to hire the wrong pro, there are suited professionals for every style of music, find yours to your project.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My MacBook, my current headphones, guitar, bass, and the audio interface. And if there was no internet, it's fine! I got REAPER which works without an internet connection, though my DAW is Pro Tools.
Q: What was your career path? How long have you been doing this?
A: Started as musician, singer-songwriter at the age of 14, the typical thing of playing in cover bands, then moved to Spain (I was originally born in Venezuela in 1996) in 2014, and in 2017, started my own project with some colleagues titled Flaw's Theorem. It was the first contact with metalcore, prog-metal, and heavy genres of music not only as a musician but also what led me to a production career path up until this day. Thanks to my early band, I was able to produce other artists in the meantime like Sandra Torrella writing pop-punk songs and releasing them through the course of 2021-2022.
Q: How would you describe your style?
A: In terms of production, I'd call it modern sounding. I try to achieve a modern-type of sound in my work, where it stands out rapidly among the crowds.
Q: Which artist would you like to work with and why?
A: Bring me The Horizon, Bad Omens, and almost the entirety of Sumerian Records at this point. Metalcore is in my veins and it would be a dream to work within this genre more often.
Q: Can you share one music production tip?
A: Have templates for the repetitive tasks, for sure! Whatever you see yourself doing too often, it needs to be its own template. Create a workflow around your DAW, and make sure it's not in the way of your creativity. Harness this workflow in time and revisit it every once if a few weeks to improve any weak spots which you may find.
Q: What type of music do you usually work on?
A: Pop music, rock music, and heavy music. Pop music in the styles of, Ed Sheeran to Paramore's latest records, to heavy music in the style of Dream Theather which I love doing as well.
Q: What's your strongest skill?
A: Definitely editing, and drum programming, alongside mixing.
Q: What do you bring to a song?
A: Pure vibes! I try to make sure that the song is good enough to be released, I am very critical of the things I write and I also compare it to professional work that's been released before.
Q: What's your typical work process?
A: Generally, for songwriting I'll start noodling around with my guitar (I'm a guitarist first) and develop from there. I also use Splice to spark new melodic ideas in some cases, though I never fully commit to Splice samples in a production unless it really brings something to the song.
Q: Tell us about your studio setup.
A: It's quite simple, yet effective. I have a small audio interface at the moment, and it does supply my current needs. It is an Audient iD14 MKI and it still is rocking as if it was the first day since I got it. I will eventually upgrade to a bigger interface when the moment comes.
Q: What other musicians or music production professionals inspire you?
A: Definitely the one that has inspired for the longest amount of time is Mr Warren Huart, from Produce Like a Pro. Most of the things I know, come from his YouTube content and academy.
Q: Describe the most common type of work you do for your clients.
A: Typically it goes around music production, mixing, and mastering. Some clients have brought their music pre-arranged, and my goal is to make sure is well tracked, mixed, and mastered to be released. In other cases, I've also been able to write new music from scratch with some of my clients.

I was the Songwriter, producer, and mixing/mastering engineer in this production
- Acoustic GuitarAverage price - $70 per song
- Bass ElectricAverage price - $70 per song
- EditingAverage price - $40 per track
- Electric GuitarAverage price - $70 per song
- Mixing EngineerAverage price - $400 per song
- Pop-Rock ArrangerAverage price - $70 per song
- Programmed drumAverage price - $70 per song
- blink-182
- Green Day
- Bring Me The Horizon
- Avid Pro Tools
- Mackie MR524
- Audient iD14 MKI
- Rode NT1-A
- Plug-in Alliance
- Slate Digital
- Solid State Logic



