Alfred

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Interview with Alfred
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: I composed and submitted a track for a study on music’s effects on mental health. Afterwards, I was told that my music had a meaningful impact on at least one patient.
Q: What are you working on at the moment?
A: 1 - A Classical symphony – final phase. 2 - Future Bass remix of a Halsey track (unofficial) – mixing stage.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: No.
Q: Analog or digital and why?
A: Digital: no unwanted noise, no complicated setups, no repairs—cleaner, punchier, and more affordable.
Q: What's your 'promise' to your clients?
A: Delivering results that rival—or exceed—a live orchestra, at a fraction of the cost.
Q: What do you like most about your job?
A: It is all about subtle details.
Q: What questions do customers most commonly ask you? What's your answer?
A: How much time does the work takes? My answer: I will answer in a few hours, after I reviewed the score. Can you make it(whole feel or specific instrument)darker/brighter/more dynamic/more laod? My answer: of course. Can you make equally realistic mockups for solo instruments(usually they would name the instrument)? My answer: Yes
Q: What's the biggest misconception about what you do?
A: The final work is still a mockup and can't get used in AAA games/movies directly.
Q: What questions do you ask prospective clients?
A: I ask targeted questions about recordings and performances they admire to understand the orchestral sound they envision.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Request samples and conduct a blind test to determine which work best meets your criteria.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: After getting survival gear: 1 - A solar generator. 2 - A UPS 3 - My laptop 4 - My sound card 5 - My Audio Technica headphones
Q: What was your career path? How long have you been doing this?
A: I initially aimed to be a mixing engineer but struggled to find clients, which led me into composing. When my cousin needed music for a short film, I began studying film scoring, and through that, I delved deeply into music theory to craft cinematic compositions. This foundation led me to write fugues and classical pieces and participate in remix competitions. While I didn’t win, my work received recognition for 'using real instruments,' even though I was creating everything with virtual instruments. That experience revealed my strength in making VST instruments sound incredibly realistic, and I’ve since focused on perfecting that craft.
Q: What do you bring to a song?
A: 1 - I infuse orchestral scores with exceptional realism, honed through years of working with virtual instruments. 2 - I craft natural, expressive vocal edits, perfecting both tuning and phrasing. 3 - I produce dynamic, engaging mixes that bring the music to life.
Q: What's your typical work process?
A: 1- Assessing specific client requests or special requirements. 2 - Executing the project setup and organizing all files, both on the hard drive and within the DAW. 3 - Identifying sections that need extra attention, such as solos in a mockup or glitches in vocal recordings (clicks, pops, etc.). 4 - Commencing the main production work.
Q: How would you describe your style?
A: Disciplined and Dynamic
Q: Which artist would you like to work with and why?
A: Adel: I like her songs
Q: Can you share one music production tip?
A: Never hit the humanize button
Q: What type of music do you usually work on?
A: Classical
Q: What's your strongest skill?
A: Making realistic orchestral mockups.
Q: Tell us about your studio setup.
A: A Persons studio Soundcard An Arturia Keylab88 Various VSTis/VSTs A pair of Adam A7X monitors A few pairs of studio/User headphones(For mixing and testing)
Q: What other musicians or music production professionals inspire you?
A: Andrew Scheps Bob Rock Chris Lord-Alge Sugarfoot
Q: Describe the most common type of work you do for your clients.
A: Transforming orchestral scores into vivid, hyper-realistic mockups.




