Jussi De Nys

Cinematic Composer - Mixer

Jussi De Nys on SoundBetter

Composer for pictures – texture over polish (ex-Baloji · Cannes Augure). 3–4 projects/year.

Cinematic composer, sound designer and mix engineer (ex-Baloji, Cannes-selected Augure, Boogie Belgique, VRT, commercial brands).

I write textured, deeply human music for film, series, games and trailers, the kind that breathes, bleeds and stays with the audience long after the credits roll.

Remote-only from my studio in Antwerp.
I take on 3–4 projects per year so every cue gets my full attention and soul.
Full ownership transfer, stems, revisions until it’s perfect, mix-ready.
If you need something that doesn’t sound like everything else, let’s talk.

Click the 'Contact' above to get in touch. Looking forward to hearing from you.

Interview with Jussi De Nys

  1. Q: What are you working on at the moment?

  2. A: Deep into a new album of my own and composing for a short film.

  3. Q: Analog or digital and why?

  4. A: Whatever serves the emotion and texture of the story best: warm tape saturation one day, pristine digital precision the next. The music doesn't know, so we shouldn't worry.

  5. Q: What's your 'promise' to your clients?

  6. A: I deliver the exact texture and emotion your story was missing, nothing less, nothing else.

  7. Q: What do you like most about your job?

  8. A: I live for the moment the picture and the sound become more together than they ever were apart.

  9. Q: What advice do you have for a customer looking to hire a provider like you?

  10. A: Share the passion and I will pour my heart into it.

  11. Q: What was your career path? How long have you been doing this?

  12. A: Master’s degree in Music Production & Composition – Conservatory of Ghent (2016) Since then I’ve been recording and mixing artists across the spectrum: jazz, hip-hop, rock, classical, electronic, experimental. I write original music for film and visual media. Credits include the opening scene of Baloji’s Cannes-selected feature debut Augure (Omen) (score + post-production), as well as opening sequences for several VRT national television programmes. When I’m not serving other people’s stories, I release deeply personal ambient/cinematic work under my own name: most recently the album Observatory of Forgotten Light (2025). Always looking for the next story that needs its own quiet, breathing world of sound.

  13. Q: How would you describe your style?

  14. A: Cinematic ambient minimalism built from slow-decaying light and the sound of stone remembering it was once alive. Nothing ever feels “pretty” in a conventional way; it feels true instead.

  15. Q: Can you share one music production tip?

  16. A: Stop trying to be right. Start being honest.

  17. Q: What's your strongest skill?

  18. A: Building evolving emotional layers the audience feels in their bones.

  19. Q: What's your typical work process?

  20. A: I always like to start with a proper conversation: about the project, the deeper concept, the feeling you’re chasing. I want to understand the visual world, the emotional temperature, and where the story truly lives. Once that clicks, I disappear into experimentation: tinkering, layering, and playing until I land on a sound or texture that feels like it was born inside your universe. Only then does the real writing begin, always in service of the image, always aiming to add a layer the audience might feel more than hear.

  21. Q: Tell us about your studio setup.

  22. A: I work from a private, fully treated basement studio (5 × 9 m) that sounds incredible. Monitoring is on a pair of HEDD Audio Type 20 MK2s with an Antelope Orion 32+ conversion chain – transparent, full-range, and brutally honest. The room’s tight decay also makes it perfect for recording dry, detailed instruments whenever the arrangement calls for it.

  23. Q: What other musicians or music production professionals inspire you?

  24. A: hildur guðnadóttir, Jonny Greenwood, Blake Mills, Jon Opstad, DIM, Gustavo Santaolalla, Johan johansson, John Williams

  25. Q: Describe the most common type of work you do for your clients.

  26. A: I write music for film, games, and visual media. My work is about finding the exact sound and texture that binds a story together and deepens its emotional core – sometimes a conscious layer that elevates every frame, sometimes a subconscious pulse that adds unseen weight and intensity to a scene. When I’m not composing, I mix and master for other artists and projects.

Gear Highlights
  • Vintage and new mics
  • LA-2A
  • 1176 RevD
  • Martin
  • Fender guitars and basses
  • Bowlback mandolin
  • Clarinet
  • pedals
  • plugins
  • protools
  • sample libraries
  • softsynths
  • etc..
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