Universal Scoring

Composition and Sound Design

2 Reviews (2 Verified)
Universal Scoring on SoundBetter

Every story has an underlying theme. There is nothing more satisfying than hitting that one single note where it is most needed, becoming your cue's best friend, remembered by people for years to come. That is my musical mindset, infusing the tried-and-true methods with novel ideas.


Rasoul Morteza (b. Nov. 7, 1994) is a self-taught composer and sound designer based in Montreal, Canada. Captivated by the emotional impact of film music classics from an early age, he made the unusual decision of pursuing studies in Physics with the aim of better understanding “sound” and the magic behind musical instruments. This eventually led him to obtain a Master’s degree researching musical acoustics at the age of 21 (Concordia University, Canada). However, his unavoidable passion for musical storytelling finally led him to pursue a career in composition and sound design for films and video games.

With the orchestra comprising a core part of Rasoul’s compositional style, he frequently explores novel ways of blending orchestral samples, synthesizers and ethnic instruments to form original textures. Rasoul also specializes in 3D audio recording and production (ambisonics) and searches new ways of incorporating space as a key dimension in composition. He believes the successful adoption of spatial audio to be one of the next major milestones in music.

Rasoul’s musical and sound design contributions can be heard in franchises such as Dungeons & Dragons and League of Legends.

He regards J.S. Bach as his biggest musical influence.

Send me a note through the contact button above.

2 Reviews

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  1. Review by Stephen Q.

    Professional, Friendly, Responsive and clever composition of my short film soundtrack. Rasoul nearly nailed the track straight away from our first meeting, then went on to do exactly as I requested and more from our subsequent ones based on feedback. Couldn't have asked for more.

  2. Review by Renee L.

    Universal Scoring provided a great score for my short animated film, "The Closet"; project files were organized and easy to find and share, understood the needs and desires for my film and composed a unique score that fit the emotions and atmosphere; and was friendly and easy to communicate with, always responded in a timely manner. No complaints here :)

Interview with Universal Scoring

  1. Q: What are you working on at the moment?

  2. A: Research on 3D recording technologies, video game composition and sound design.

  3. Q: Analog or digital and why?

  4. A: Both!

  5. Q: What's your strongest skill?

  6. A: I enjoy writing themes and creating sound textures (through sound design or orchestration) more than anything else. Secondary to that, MIDI programming is one of my strongest skills.

  7. Q: What do you bring to a song?

  8. A: My own sound, often product of unusual instrumentation that blends well after many tweaks. I never liked the idea of working on a project just to deliver an inferior version of someone else's musical style.

  9. Q: Tell us about your studio setup.

  10. A: Practically all of my work is done inside the box. The reason being that my workflow is suited towards using softwares allowing a greater degree of liberty when it comes to modular sound design, and experimental musical choices. I also work more efficiently this way.

  11. Q: What's your 'promise' to your clients?

  12. A: The work won't be finalized until they're completely satisfied.

  13. Q: What advice do you have for a customer looking to hire a provider like you?

  14. A: The interesting stuff are always born out of experimentation. So let's be open to ideas!

  15. Q: How would you describe your style?

  16. A: An infusion of the orchestra with world music and synthesized sounds

  17. Q: Which artist would you like to work with and why?

  18. A: My list won't fit here!

  19. Q: Can you share one music production tip?

  20. A: Listen, listen, listen.

  21. Q: What type of music do you usually work on?

  22. A: Video game and cinematic music

  23. Q: What's your typical work process?

  24. A: Based on the provided briefing, I generally spend a good amount of time refining the core idea before any further development. This could mean a particular sound design, sound texture or thematic material. An early draft is then sent to the client to ensure that the artist's vision is properly captured. Once everything is good to go, the track is then fully developed.

  25. Q: What other musicians or music production professionals inspire you?

  26. A: The work of many composers ranging from the baroque era to the modern hip hop scene have greatly influenced my musical taste. However, I often tend to not think about emulating a particular style or artist when writing music, in an attempt to eventually forge my own sound.

  27. Q: Describe the most common type of work you do for your clients.

  28. A: Video game and cinematic music

Soul of the Samurai by Rasoul Morteza

I was the Composer in this production

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  • An extensive collection of virtual instruments for creative sound design
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