My name is Luis and I make music under the alias "AkZeNT". I have over 2500+ instrumentals made ranging from hip-hop, trap, rock, pop, and other genres and over 120+ published records. I love music with a burning passion and hope to give you the best of me to elevate your artistry! Mostly produced for friends and local artists.
AkZeNT (pronounced “ack-zent”) is a born and raised Guatemalan producer, artist, engineer and songwriter. AkZeNT mostly focuses on Trap/Hip-Hop production, but does a little bit of everything. On October 2016 he got his hands on his first DAW software, FL Studio. His music takes inspiration from genres like: Boom-Bap Hip-Hop, Classical, Drum n' Bass, Riddim, Guatemalan folk , Reggaeton, Gospel, Hardstyle (EDM) and videogame/anime music.
AkZeNT has currently released 6 instrumental albums and has produced over 100+ songs for multiple artists.
“Main Event" is the lead single to his upcoming album. AkZeNT keeps exploring music now through vocalization and personal songwriting on his own instrumentals and lyrics.
"AkZeNT" is derived from the word"accent" and it is pronounced the exact same. Spelling and alternating upper/lower case letters is purely for aesthetic.
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Interview with AkZeNT
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: UNIVERSE was my own album I released in 2019 for my 21st birthday. I wanted to create an album that had both beats and artists I had met and worked with before to create a different type of experience. I worked on the whole album for about 9 months getting vocals back, creating and finishing tracks, mixing, mastering, creating cover art, all of that. I was able to pull it off, and although it did not do as great in numbers, I can still listen to it today and know it sounds great (to me). It's a great feeling to pull off a big idea like that, and I am thankful to everyone involved in that project. Very special to me for sure.
Q: What are you working on at the moment?
A: Client albums and my third album. Lots of other stuff, but those are the main ones.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: No, but I would love to network with other musicians through here!
Q: Analog or digital and why?
A: Both I guess. I don't own any analog gear, but the flavor it adds is different than digital VSTs and all. Whatever allows the song to be good.
Q: What's your 'promise' to your clients?
A: I promise to give you my best.
Q: What do you like most about your job?
A: I like seeing people grow both as a person and artists. I love hearing "this is my favorite song now" after a project is finished because I know they gave it their all and I could help.
Q: What questions do customers most commonly ask you? What's your answer?
A: "Can you make a _______ type beat?" Sure, I can. I will add my own twist, however.
Q: What's the biggest misconception about what you do?
A: I do not say things just to say it. While making music, I study the ins and outs of the music business and the charts. I try to share this knowledge with you with my words/feedback.
Q: What questions do you ask prospective clients?
A: What are your goals for this project? Do you have a vision for your project/career? What makes you excited about this project? Are you willing to receive constructive feedback and act on it?
Q: What advice do you have for a customer looking to hire a provider like you?
A: I am here for those who want to grow together. An artist allowing me to share in their art is beautiful and I do not want to damage anything. However, I can and will provide you with the feedback I believe will benefit the music first and foremost. I want to squeeze your potential as an artist so we can both grow.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Tough. I think a good laptop, charger, Sennheiser 280 HD pro, headphone amp, and a good chair. Could probably make a desk out of big rocks!
Q: What was your career path? How long have you been doing this?
A: I am studying to be a structural engineer. I have been making music for 5 years, almost 6. Probably will continue to do this until I can't anymore. I love it too much.
Q: How would you describe your style?
A: Space. This is why to this date my UNIVERSE album is my Magnus Opus.
Q: Which artist would you like to work with and why?
A: I would love to work with Young Nudy. His flows and energy on beats are incredible. If I were to name a bigger name it would have to be Bruno Mars. That would be a really fun studio session.
Q: Can you share one music production tip?
A: Be yourself.
Q: What type of music do you usually work on?
A: Trap, Hip-hop, Rap, Pop. I can do a lot more, but this is what I have been working for the most with other artists.
Q: What's your strongest skill?
A: Leadership. I can give you constructive criticism with extensive detail on how we can improve something. You should make music for yourself first, always. Yet, a different point of view can allow you to attack a problem from a different angle, and I am here to help you along the way.
Q: What do you bring to a song?
A: Energy. My goal is to match your lyrics and bring out the best of them through the music.
Q: What's your typical work process?
A: I play around with my keyboard and come up with something I deem catchy. I sound design almost every track to stay true to myself and add some life to the music. I build up all available rhythms bit by bit while rapping or singing in my head to make sure there is still room for a performance. Arrange, mix and master afterward and do post-production when I get vocals back.
Q: Tell us about your studio setup.
A: I have Adam T5Vs, Sennheiser 280 HD Pro's, and used REAPER to record, mix, and master. Production is done through FL Studio.
Q: What other musicians or music production professionals inspire you?
A: Too many. I love the soul of 9thWonder's music and the bounce of J-Dilla for starters. Southside from 808 Mafia and Lex Luger got me into loving synths and aggressive trap drums. System of a Down and Slipknot helped me understand what pushes boundaries in sound. Quincy Jones inspired me to understand what a powerful musical phrase is. Videogame music allowed me to understand what it means to encapsulate a feeling. I could go on and on...but you get it. I take inspiration from everything and anyone I can.
Q: Describe the most common type of work you do for your clients.
A: I mostly focus on the instrumentals for a song, but I love working side-by-side with an artist in the recording process to provide direction or insight when needed. I am willing to be very hands-on in a project if you allow me to do so. When I vocal produce, I aim to use the tone of your voice as the main focus and bring your lyrics to life.