Franco

film scoring composer

Franco on SoundBetter

I am a guitarist and music composer with more than 15 years of career. I have enough experience to work on music development for apps, games, videos, films and others. I am serious and punctual with my product. If you are interested in working with me, just write me at my e-mail

Contact me through the green button above and let's get to work.

Interview with Franco

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: I've been Composing and arranging music for scenarios and ambients used in the visual novel "Prisma" Making SFX and doing mastering of all that sounds. I was the composer and very proud of it because it was my first job in that role and I like the final results.

  3. Q: What are you working on at the moment?

  4. A: Finishing some soundtracks for animated short films.

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: Nope.

  7. Q: Analog or digital and why?

  8. A: Digital. Or both of them. But I like how digital world is improving quality sounds.

  9. Q: What's your 'promise' to your clients?

  10. A: A quality product made it on time

  11. Q: What do you like most about your job?

  12. A: I'm involved with music the whole time

  13. Q: What questions do customers most commonly ask you? What's your answer?

  14. A: Generally are questions about deadlines, I try to negotiate the most reasonable time to finish the product

  15. Q: What's the biggest misconception about what you do?

  16. A: Compose from the computer isn't that simple.

  17. Q: What questions do you ask prospective clients?

  18. A: All questions that I need to make them happy with the final product.

  19. Q: What advice do you have for a customer looking to hire a provider like you?

  20. A: Be clear on what you want.

  21. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  22. A: Computer, guitar, audio interface, monitors, cooktop

  23. Q: What was your career path? How long have you been doing this?

  24. A: I've been takin classes of coaching on music production for video-games, mixing and mastering theory, instrumentating and setting scenarios Specialising in composition and orchestration theory. Taking up specialisation courses in music theory, transcriptions, arranging and orchestration. That's for the last 6 years.

  25. Q: How would you describe your style?

  26. A: Smooth, subtle.

  27. Q: Which artist would you like to work with and why?

  28. A: John Williams, I would love to learn about his way to compose and orchestrate

  29. Q: Can you share one music production tip?

  30. A: Not spend a lots of hours composing, mixing or mastering with a loud level. Take care of your ears, they are your work tools.

  31. Q: What type of music do you usually work on?

  32. A: Orchestral, Soundtracks

  33. Q: What's your strongest skill?

  34. A: Retailer

  35. Q: What do you bring to a song?

  36. A: Details related to the form. Strings and other arrangements if needed.

  37. Q: What's your typical work process?

  38. A: First take notes of the client's requirements. Then try to find something visual to inspire me to create something related to the client's requirements. And then compose with guitar or piano, orchestrate if needed.

  39. Q: What other musicians or music production professionals inspire you?

  40. A: Esperanza Spalding, Max Richter, Alpha Mist, Robert Glasper, Etc

  41. Q: Describe the most common type of work you do for your clients.

  42. A: Composing soundtracks for video games and jingles

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