Music producer, mixing engineer and mastering engineer with releases on labels such as Jauz's Bite This!, Reid Speed's Play Me Records, and Simplify Recordings.
Hi there! My name is Rob and I am a music producer, sound designer and mixing and mastering engineer. I have over 15 years of experience producing and working with music of different genres, however, I specialize in electronic music and all its different sub-genres. Some of the projects I've worked on have previously been placed in commercials, video games, and have also gotten radio play.
My main focus as a mixing and mastering engineer is to ensure that the finished product encapsulates the vibe and feel of your song perfectly. Whether you are looking for something that is clean, open and spacious, or heavy, energetic and loud, I will work closely with you to make sure we dial that sound in just right. Let's work together and take your music to the next level!
Contact me through the green button above and let's get to work.
Interview with Kiba
Q: How would you describe your style?
A: From a mixing perspective, I'd describe my style as clean, open and spacious. I like to make sure that there is nice separation between sounds/instruments and that everything fits nicely within a pocket of the mix. I can also make masters quite loud while maintaining the cleanliness and separation of the mix. I think that is another one of my strong suits.
Q: What type of music do you usually work on?
A: I mainly work on electronic music/EDM and all types of different sub-genres within that sphere. Most of my experience is with Drum & Bass, Dubstep, Melodic Bass, Future Bass, Techno, and different types of House music. I also work on a lot of music that include vocalists and singer/songwriters.
Q: What's your strongest skill?
A: I usually get a lot of compliments on drums! I like making drums sound really punchy and crisp in a track.
Q: What do you bring to a song?
A: I have extensive experience with music production, so I am able to identify things that are better fixed at the production stage instead of at the mixing or mastering stage. I'm able to advise clients on these adjustments, and can also make them myself if requested.
Q: What's your typical work process?
A: After collecting the audio files and any reference material for a client's song, I'll go in and do the first iteration of the mix/master. I will then share this version with the client to collect their thoughts, feedback and note down any changes that they would like implemented. I will then go in and make these tweaks, and repeat this process as many times as needed until we dial it in just right! I believe that mixing and mastering is a dynamic process, and there are many times that making changes at the production level during the mixing and mastering process would make sense to do. Having a workflow where I can work closely with the artist and move through these stages dynamically ensures that we can get the best sounding song at the end.
Q: Tell us about your studio setup.
A: I work in my private studio that is fully treated with GIK Acoustics bass traps and panels. My monitors are a pair of Genelec 8351B speakers that are tuned to the room. I also have Audeze LCD-MX4 headphones and use an RME ADI-2 Pro FS R audio interface. I work fully ITB for mixing and mastering, mainly using the Softube Console 1 platform as well as a bunch of different plugins.
Q: What other musicians or music production professionals inspire you?
A: Some of my biggest inspirations are Porter Robinson, G Jones, Noisia, and KOAN Sound.
Q: Describe the most common type of work you do for your clients.
A: I mainly do mixing and mastering work. I also do vocal editing and tuning/pitch correction.