Sound Engineer

Mixing, Mastering, Production

Sound Engineer on SoundBetter

Mixing, mastering, production, arrangement and much more.

If you have a project that needs attention, I've got you covered. I am a producer/sound engineer based in Atlanta, GA. I got my start in music 25 years ago as a bassist and trombone player. Since that time, I have spent years learning music from every interaction I had. For the past two years I have been producing beats, and assisting on rock projects, with Hollow Caves. As of late, I have been mostly focused on the mixing, and mastering, of projects for local musicians, as my partner and I, get my record company "Neon Magic Productions" up and running fully. If you have something you need touched up, I can help. Because I love music; listening and playing, I will be able to beat most prices, and quotes.

Click the 'Contact' above to get in touch. Looking forward to hearing from you.

Languages

  • English

Interview with Sound Engineer

  1. Q: What was your career path? How long have you been doing this?

  2. A: To be a producer/songwriter. I’ve been involved in music in some capacity for 20+ years.

  3. Q: Which artist would you like to work with and why?

  4. A: Jay Z. I just love the way he works with producers to create his work.

  5. Q: What type of music do you usually work on?

  6. A: Electronic, hip hop and rock.

  7. Q: What other musicians or music production professionals inspire you?

  8. A: David Foster, Quincy Jones, Clive Davis, David Geffen, Max Martin, Kanye, El P, J Dilla

  9. Q: Describe the most common type of work you do for your clients.

  10. A: Sound mixing and beat production.

  11. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  12. A: Elevate, by Intellectual Property. Artists stepped out of their zone and it turned out very nice.

  13. Q: What are you working on at the moment?

  14. A: A 61 track rock mix by Hollow Caves.

  15. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  16. A: I don’t.

  17. Q: Analog or digital and why?

  18. A: Digital, much easier to process and so much more can be done.

  19. Q: What's your 'promise' to your clients?

  20. A: I will work until WE both love the sound.

  21. Q: What do you like most about your job?

  22. A: I love music. Period. I thoroughly enjoy the transformation a song or piece can take.

  23. Q: What questions do customers most commonly ask you? What's your answer?

  24. A: The most common question I get asked is about money, but that’s not what this question is about. Often, people ask me what o think about there song. I generally tell them what I honestly think, and explain where we are gonna take it.

  25. Q: What's the biggest misconception about what you do?

  26. A: That it’s super easy. It’s not, I listen to the same pieces of music/tracks some times 50 times before it’s right.

  27. Q: What questions do you ask prospective clients?

  28. A: What is your goal for this piece of music.

  29. Q: What advice do you have for a customer looking to hire a provider like you?

  30. A: Fully understand what you have created and know where you’d like it to go sound wise.

  31. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  32. A: DAW, bass, keyboard, synth, Izotope

  33. Q: How would you describe your style?

  34. A: Methodical

  35. Q: Can you share one music production tip?

  36. A: EQ your reverb.

  37. Q: What's your strongest skill?

  38. A: Arrangement and mixing.

  39. Q: What do you bring to a song?

  40. A: Musical understanding and arrangement technique.

  41. Q: What's your typical work process?

  42. A: Listening to artist music unmixed, combining similars sounds to open up tracks, EQ, rough mix, channel strip, hard mix, begin to master.

  43. Q: Tell us about your studio setup.

  44. A: DAW, Keyboard, Drum Pad, Multiple Synthesizers, Microphone

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Intellectual Property - Elevate

I was the Producer and Sound Engineer in this production

Terms Of Service

All pricing is negotiable. Turnaround time is generally 48 - 72 hours.

GenresSounds Like
  • Intellectual Property
  • HOLLOW CAVES
  • Jumping Ship
Gear Highlights
  • Studio One 5
  • Izotope Software
  • Initial Audio Software
  • Serum
  • Traktion
  • Splice
More Photos
More Samples
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