
Hi, I’m Luca Vinicio Pertici, also known as Zero Gravity — a producer/artist and mixing/mastering engineer based in Monza, Italy. I’ve been producing music since 2015, with releases on labels such as Blanco y Negro, Pyro Records and Freegrant. My work has also been supported through an official Don Diablo playlist, with over 50,000 streams on one
Hi, I’m Luca Vinicio Pertici, also known as Zero Gravity — a producer/artist and mixing/mastering engineer based in Monza, Italy.
I’ve been producing music since 2015, with releases on labels such as Blanco y Negro, Pyro Records and Freegrant. My work has also been supported through an official Don Diablo playlist, with over 50,000 streams on one of my releases.
I work mainly with pop, electropop, melodic techno, afro house, deep house and electronic music.
My goal is to help artists, singers and producers bring their tracks to a cleaner, more solid and release-ready sound while keeping the emotion and identity of the original production intact.
My focus is:
- vocal balance and presence
- low-end control
- depth and stereo image
- punch, clarity and musical loudness
- streaming-ready final masters
I work from a treated studio environment with Apogee conversion and Genelec monitoring, combining a producer’s perspective with a detailed mixing and mastering workflow.
I’m currently opening a few introductory slots for selected projects and I can also provide a short 30–45 second preview on a chorus/drop section before working on the full track.
Click the 'Contact' above to get in touch. Looking forward to hearing from you.
Credits
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Interview with Zero Gravity Studios
Q: What type of music do you usually work on?
A: I usually work on pop, electropop, melodic techno, afro house, deep house and electronic music. I’m most comfortable with modern, emotional and atmospheric productions where the vocal, low-end and overall depth need to feel polished and release-ready.
Q: What's your strongest skill?
A: My strongest skill is understanding the emotional direction of a track and translating it into a clean, powerful and balanced sound. I’m especially focused on vocal presence, low-end control, depth and loudness without destroying the dynamics.
Q: What do you bring to a song?
A: I bring a producer’s perspective together with a detailed mixing and mastering workflow. My goal is to make the song sound cleaner, deeper, more controlled and release-ready while keeping the original emotion and identity of the production.
Q: What's your typical work process?
A: First, I listen to the demo and references to understand the artist’s direction. For mixing, I organize the stems, balance the track, shape the low-end, vocals, depth and stereo image, then refine the details through revisions. For mastering, I work from the approved final mix and focus on tonal balance, punch, loudness and translation across different systems.
Q: Tell us about your studio setup.
A: I work from a treated studio room in Monza, Italy, using Apogee conversion and Genelec monitoring. My workflow is mainly in-the-box, with professional tools from FabFilter, UAD, Waves, Tone Projects and other high-end plugin developers. The room and monitoring chain are very important to my decision-making, especially for low-end, vocal balance and mastering loudness.
Q: What other musicians or music production professionals inspire you?
A: I’m inspired by artists and producers such as Anyma, Argy and Meduza for their emotional electronic sound, strong low-end and clean modern production. I also pay attention to engineers and producers who keep the song’s identity intact instead of over-processing it.
Q: Describe the most common type of work you do for your clients.
A: I usually work with artists, singers and producers who already have a nearly finished track and want to bring it to a cleaner, more solid and release-ready sound. Most of my work is mixing and mastering, with a strong focus on vocal balance, low-end control, depth, stereo image and musical loudness.

I was the Produced, mixed and mastered by Zero Gravity. in this production
- Mixing EngineerAverage price - $100 per song
- Mastering EngineerAverage price - $50 per song
- Ghost ProducerContact for pricing
- Vocal TuningAverage price - $30 per track
- Vocal compingAverage price - $30 per track
Mix: 3 revisions/4-5 days. Master: 2 revisions/2-3 days. WAV/MP3 delivery.
- Apogee conversion
- Genelec monitoring
- treated studio room
- FabFilter
- UAD
- Waves
- Tone Projects
- Roland SE-02




