Mixing & Mastering Engineers, Producers & Songwriters who worked with Nothing In Common

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Mixing and Mastering - Erik Monsonis
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I'm a mix engineer specialized in Metal/Hardcore/Radio-Rock based in Mexico City. I've been working with bands since 2007 and mixed all kinds of sub-genres of heavy music, from Hardcore to Symphonic Metal to Djent and Thrash.

Album and Branding Artist - New Ethic Design

Skilled digital Artist for your original artwork, editorial, and album covers. We specialize in all forms of metal, dark folk, and electronic music.

Music Producer, Beatmaker, DJ - Recluze
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Recluze: Music Producer, Beatmaker, DJ and Sound Designer, with 7 years of experience. I produce music in more than 16 Genres! Main ones being New Age, Reggaeton, Drill, Trap, Hip Hop, Trip Hop, Boom Bap, Lo-Fi, RnB, Acoustic Guitar, Immersive Soundscapes & Meditation Music, Wave & Witch House, Acid Techno, genre-defying Experimental Music.

Vocal Tuner and Editor - David Atarodiyan
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I am a multi platinum music producer and mix engineer whit over 40 releases on major labels. I will edit your vocals to perfection, and quality proof it for the music industry.

Pop Session Saxophonist  - István Bakó
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If the sound and time are good, everything will be great.

CANTOR,COMPOSITOR E  MIXAGEM - NALDINHO TRINDADE

SOU COMPOSITOR E CANTOR MIXADOR DE STUDIO

Hypnagogic Producer and Mixer - Juan Francisco Malatesta
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My goal is to help you find your own sound. 5 years of experience making music, working on shortfilms, advertisements, videogames and a plethora of other sound shaenanigans have given me some insight on what makes a good record, and how to achieve that. If you feel we're the right fit for each other, message me!

Composer for Visual Media - Luka
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As a composer specialising in crafting immersive and dynamic music for video games and visual media, I enhance storytelling through sound. I had the privilege of contributing to Beyond Skyrim, composing discovery jingles—an experience that further solidified my passion for adaptive music and its role in shaping immersive worlds.

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