
Original music for film and games, blending intimate cinematic writing with modern electronic sound.
I compose music for film, games and visual media, combining intimate cinematic writing with a contemporary electronic approach. My focus is to support the story and the emotional arc of each scene with clarity, rhythm and precise timing to picture.
I deliver custom cues tailored to your project, including stems and alternative versions for editors and sound designers. Every track is provided as a clean, broadcast-ready mix with organized files and clear naming, so the music integrates smoothly into post-production and gameplay.
My style moves between delicate piano-driven atmospheres and modern electronic textures, allowing me to work on emotional dramas, dystopian and sci-fi tones, and hybrid cinematic projects while keeping a coherent voice. I adapt to the needs of the project and I’m comfortable working with any musical palette or library required, from orchestral to electronic and sound-design based scores.
I work primarily in Cubase, with full compatibility in Logic, using professional virtual instruments and libraries such as Spitfire, 8Dio, Cinesamples, Arturia, Native Instruments and many others.
Workflow is simple and practical: defined milestones, fast revisions and direct communication throughout the process. Send me a brief, a script or a rough cut and I’ll prepare a short sketch so you can hear the direction before we move forward.
Send me a note through the contact button above.
Credits
Interview with Antonio Cristiano
Q: What do you like most about your job?
A: Translating images and unspoken emotions into sound, and seeing how the right music can completely change the meaning of a scene.
Q: What was your career path? How long have you been doing this?
A: I started as a guitarist more than 35 years ago, then moved into composition and production. Over the last 6 years I’ve focused on scoring for film and visual media while developing a personal electronic-cinematic language.
Q: What's your strongest skill?
A: Combining intimate cinematic writing with modern electronic textures to create music that supports narrative without overpowering it.
Q: What's your typical work process?
A: I begin with a conversation about the vision and references. If there is picture, I spot the scenes and prepare a short sketch to confirm direction. Once approved, I develop the full cues with revisions included.
Q: Tell us about your studio setup.
A: My main environment is Cubase Pro with Logic compatibility, using professional libraries such as Spitfire, 8Dio, Cinesamples, Arturia and Native Instruments. My template is designed for real-time cinematic composing and fast delivery.
Q: What other musicians or music production professionals inspire you?
A: Ólafur Arnalds, Max Richter, Apparat and Ryuichi Sakamoto — artists who blend emotional depth with contemporary sound.
Q: Describe the most common type of work you do for your clients.
A: Original scores for indie films and narrative projects, atmospheric music for games, and electronic-driven cues for modern visual media.
Q: What's your 'promise' to your clients?
A: To deliver music that fits your vision perfectly, on time, with clarity and emotional impact.

I was the Composer & Producer in this production
- Film ComposerAverage price - $50 per minute
Timeline agreed per project (usually 7–10 days). Up to 3 revisions included. Final delivery in WAV/MP3, stems and alt mixes. Additional revisions or rush delivery available as add-ons.
- Ólafur Arnalds
- Max Richter
- Apparat
- Cubase Pro (main)
- Logic Pro
- professional orchestral & electronic libraries including Spitfire
- 8Dio
- Cinesamples
- Arturia
- Native Instruments
- UAD & Waves
👉 Free short sketch before commitment on new projects.



