Multi-disciplinary Music Composer and Artist.
Hello, world. My name's Paul Arthur.
During the day I'm a Video-Game Composer,
during the night I'm a DJ/Producer making Dance music.
I've been featured in Miami New Times, Deco Drive,
I'm an Alumni of Oculus Launch Pad (also Head of Creative of a VR game studio),
and have been play-listed on major streaming services like YoutubeMusic, Pandora and more.
I'm here for collabs as I have a lot of projects in rotation (Electronic and Cinematic music).
Send me a note through the contact button above.
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Interview with Paul Arthur
Q: What are you working on at the moment?
A: My next EP.
Q: Analog or digital and why?
A: Digital, I like to strike while the iron's hot.
Q: What do you like most about your job?
A: Making melodies I can hum in the shower.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: MacBook Pro, weighted MIDI keyboard, tin whistle, earphones, solar charger.
Q: What was your career path? How long have you been doing this?
A: Studio assistant, music start-up intern, opening DJ, co-producer, resident DJ, traveling DJ, artist/producer, game & sync music composer, game studio creative director.
Q: How would you describe your style?
A: Melodic and mood-setting.
Q: Which artist would you like to work with and why?
A: Ed Sheeran.
Q: Can you share one music production tip?
A: Always make sure your compositions sound great on one acoustic instrument, like a piano or a guitar, before setting out to do a full production.
Q: What type of music do you usually work on?
A: Melodic music.
Q: What's your strongest skill?
Q: What do you bring to a song?
A: Melody and sonic world-building.
Q: What's your typical work process?
A: Piano sketch - Re-instrumentation to set the world of the piece - Re-Arrangement for the visual setting and timing - Production Demo - Full Production with the rough mix - Stem mix.
Q: Tell us about your studio setup.
A: Adam Audio monitors, Universal Audio interface, Mac user & M-Audio keyboard...