Electronic music composer for dancing, relaxing and videogames.
I specialize in making electronic music for videogames and dancing. I create atmospheric and deep tunes that transfer listeners to unknown worlds.
I've been producing music for 10 years, and have created soundtracks for several indie games.
Tell me about your project and how I can help, through the 'Contact' button above.
Interview with Muchkin
Q: How would you describe your style?
A: Warm, atmospheric, heartfelt. Sound design-wise I always look up to Noisia and Feed Me.
Q: Analog or digital and why?
A: Whatever sounds best. Because it sounds best.
Q: What do you like most about your job?
A: I make money from music. And I love music.
Q: What questions do you ask prospective clients?
A: As much info on the media I'm making music for as possible.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Look for a style that is similar to what you have in mind. Or a style that sparks something in you.
Q: Can you share one music production tip?
A: If you're making an OST, concentrate on the vibe. Your goal is to create an awesome experience for the viewer/player/listener.
Q: What type of music do you usually work on?
A: Electronic soundtracks and Melodic House & Techno.
Q: What's your strongest skill?
A: Atmospheric sound design.
Q: What's your typical work process?
A: I immerse myself into the vibe and atmosphere of the art piece and try to hear what music could play at a given moment. Then I try to recreate what I hear.
Q: Tell us about your studio setup.
A: Just a nice PC with Lexicon Alpha, Mackie CR4's, Sennheiser HD 380 pro and a Korg microKEY.
Q: What other musicians or music production professionals inspire you?
A: Lane 8, Spencer Brown, Ben Bohmer, Inon Zur, Hans Zimmer, Noisia, Feed Me.
Q: Describe the most common type of work you do for your clients.
A: Original soundtrack for videogames and film.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Chinatown Detective Agency. I've made about half of the soundtrack, maybe a bit more than half. I grew a lot while working on it, and overall it's such a great game with an incredible team behind it, I'm really happy I got to be a part of it.