Muchkin

Music Producer

Muchkin on SoundBetter

Electronic music composer for dancing, relaxing and videogames.

I specialize in making electronic music for videogames and dancing. I create atmospheric and deep tunes that transfer listeners to unknown worlds.
I've been producing music for 10 years, and have created soundtracks for several indie games.

Send me a note through the contact button above.

Interview with Muchkin

  1. Q: How would you describe your style?

  2. A: Warm, atmospheric, heartfelt. Sound design-wise I always look up to Noisia and Feed Me.

  3. Q: Analog or digital and why?

  4. A: Whatever sounds best. Because it sounds best.

  5. Q: What do you like most about your job?

  6. A: I make money from music. And I love music.

  7. Q: What questions do you ask prospective clients?

  8. A: As much info on the media I'm making music for as possible.

  9. Q: What advice do you have for a customer looking to hire a provider like you?

  10. A: Look for a style that is similar to what you have in mind. Or a style that sparks something in you.

  11. Q: Can you share one music production tip?

  12. A: If you're making an OST, concentrate on the vibe. Your goal is to create an awesome experience for the viewer/player/listener.

  13. Q: What type of music do you usually work on?

  14. A: Electronic soundtracks and Melodic House & Techno.

  15. Q: What's your strongest skill?

  16. A: Atmospheric sound design.

  17. Q: What's your typical work process?

  18. A: I immerse myself into the vibe and atmosphere of the art piece and try to hear what music could play at a given moment. Then I try to recreate what I hear.

  19. Q: Tell us about your studio setup.

  20. A: Just a nice PC with Lexicon Alpha, Mackie CR4's, Sennheiser HD 380 pro and a Korg microKEY.

  21. Q: What other musicians or music production professionals inspire you?

  22. A: Lane 8, Spencer Brown, Ben Bohmer, Inon Zur, Hans Zimmer, Noisia, Feed Me.

  23. Q: Describe the most common type of work you do for your clients.

  24. A: Original soundtrack for videogames and film.

  25. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  26. A: Chinatown Detective Agency. I've made about half of the soundtrack, maybe a bit more than half. I grew a lot while working on it, and overall it's such a great game with an incredible team behind it, I'm really happy I got to be a part of it.

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Terms Of Service

A track may take anywhere from 3 days to 3 weeks depending on complexity.
As the composition takes shape, I usually send it to the client after a new minute of music is created.

GenresSounds Like
  • Muchkin
  • Lane 8
Gear Highlights
  • Korg microKEY
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