High-quality production and composing services for your project: Aleksis has worked with podcasts, video game developers, small indie labels, hip-hop artists, and more. Some of the many genres Aleksis has produced in are as follows: Hip-Hop, Electronica, Synthwave, Ambient, Classical, New Age, solo piano, Lo-Fi, witch house, chiptune, and more.
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Interview with Aleksis Tristan Shaw
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: It may have been short-lived but I produced the Blood Trine podcast in its entirety with a team of just three people, myself included. I composed almost 2 hrs of original music for the three episodes we released; directed and recorded all vocal parts; mixed and mastered all audio - and even acted in it.
Q: What are you working on at the moment?
A: A licensable music pack of dark, solo piano pieces.
Q: Analog or digital and why?
A: Digital; if you do digital right, laymen won't be able to distinguish between the two.
Q: What's your 'promise' to your clients?
A: Deadlines will be set and met. Consistency and reliability are paramount to me.
Q: What do you like most about your job?
A: Collaborating with other artists and helping them create art that creates the biggest impact on the target audience. Giving memorable and evocative experiences to our shared audience.
Q: What questions do you ask prospective clients?
A: What genre/format are you working in and what kind of music are you looking for? How long do you want the track to be? If it's a larger product like a full score or a series of works - what is your budget? How many instruments/level of complexity are you expecting? Do you have any references of what you want it to sound like?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Know what you want and find reference examples if you can.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: My computer and everything on it; a good pair of headphones; a good microphone; portable wi-fi; and a cellphone. I don't need much hardware!
Q: What was your career path? How long have you been doing this?
A: I've been producing seriously for a little over 4 years now.
Q: How would you describe your style?
A: I'm focusing my brand on dark fantasy/horror right now, that's probably the aesthetic I like working with the most. Those are the genres I'm focusing on in games, TV/film, and podcasts. Even when I'm doing hip-hop beats, I'd mostly like to work with dark trap/trap metal artists.
Q: Which artist would you like to work with and why?
A: Too many to count. In gaming, maybe the SIE team behind the Soulsborne games. If in film, Ari Aster or Robert Eggers. TV - Ryan Murphy. Music? Anybody from Lingua Ignota to Megan the Stallion.
Q: Can you share one music production tip?
A: Subtractive EQ for sub freq on all non-bass instruments.
Q: What type of music do you usually work on?
A: Mostly orchestral/classical or ambient, particularly for fantasy and horror projects.
Q: What's your strongest skill?
A: Melodies and toplining
Q: What do you bring to a song?
A: A memorable melody, an evocative chord progression, and a unique approach to harmony and arrangement.
Q: What other musicians or music production professionals inspire you?
A: Many: Steven Melin, Andrew Huang, Charles Cornell, Myuu, Lucas King, Akira Yamaoka, Christopher Larkin, Charlie Clouser, Hans Zimmer, Peter Gundry, Bobby Krlic, Danny Elfman, Jason Graves, and more.
Q: Describe the most common type of work you do for your clients.
A: Original soundtrack composition for indie game developers.