For over 12+ years I have been Composing and Mixing Music for Games, short Features and Fashion Shows. Known for strong Cinematic sound.
Hello there! My name is Sylwester Faustmann and I have been creating sounds and music for games and movies for over 12 years. My credits include such productions as The Fallout: Cascadia, Warhammer 40K: Astartes, Elder Kings 2 and most of all upcoming Sci-Fi and Fantasy games, which I am currently creating with developers from studios such as Splash Damage (Batman: Arkham Asylum, Gear of War), Facepunch (Rust) and few worldwide projects, which are unfortunately covered by NDA. I have experience in asset creation and implementation into game engines using middleware (Wwise, FMOD).
I will Mix and Master your track using professionall gear and High-End plugins.
Here are some of the techniques that will be applied for mixing and mastering your song:
-Harmonic Saturation Processing
-Autotune (if needed)
Also I will Compose Cinematic / Sci-Fi / Horror / Fantasy Music specially for your project needs.
Battle Music or more Lyrical Background pieces and Exploration Ambients.
You will get original composition with the best sounding instruments. Everything delivered to you Mixed and Mastered at the Highest Industry Standard.
Also I will provide you with separate layers - so you can mixed things up and create different or longer music track just by yourself.
Contact me through the green button above and let's get to work.
ReviewsEndorse Sylwester Faustmann
Interview with Sylwester Faustmann
Q: What are you working on at the moment?
A: I am currently working as an Composer and Audio Mix Engineer with developers from studios such as Splash Damage (Batman: Arkham Asylum, Gear of War), Facepunch (Rust) and few worldwide projects, which are unfortunately covered by NDA.
Q: What do you like most about your job?
A: I love creating Immersive Worlds right from the begining.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Be sure to check out my website - sylwesterfaustmann.com - to find out what kind of style I'm writing in or how my Mix is presenting to you, because besides Mixing for a clients - I always Mixed and Mastered my own music for years.
Q: How would you describe your style?
A: My style at Composing and Mixing is always directed to achieve richness of the stereo spectrum. Strings are always enough saturated, which can warm the hearts of the listeners and everything is glued together, that every color or sound pallete in the cue is coherent and powerful enough to reach the story.
Q: What's your strongest skill?
A: My strongest skill as a Composer and Mix Engineer is to catch emotional spirit of the cue and enhance it, keeping everything at the high Industry Standard - so the listeners can experience amazing immersion through the music.
Q: Tell us about your studio setup.
A: SoundID Reference Studio Standard. Wide Stereo Setup. Digital and Analog gear.
Q: Describe the most common type of work you do for your clients.
A: Most common work I do is Composing Music for Games and Implementation of it in Middleware as FMOD and Wwise. In the same time I also work as Mix Engineer for other Cinematic Composers.