Miguel Johnson


1 Review (1 Verified)
Miguel Johnson on SoundBetter

I specialize in composing sci-fi and fantasy music for any project. My massive catalog of music speaks for itself as a collection of masterful, thematic, and story driven music. Search for my albums "Expedition Artemis" and "2184" as examples of my style and approach to themes and music.

Enhance your film or project with a modern score featuring cinematic textures, original artistic talent and story driven melody. As a pioneer of neo-classical and synth driven music, my music is a perfect match for your sci-fi, fantasy, and art films.

My experience as a composer has been spread out between two styles: electronic and classical music. I've spent many years working on albums, video game soundtracks, and producing music for various artists.

My approach to scoring is story-driven and thematic, and my music will always be written to tell your story. I love working with other creators and you can trust that we will keep working until everyone is happy with the project.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.

Tell me about your project and how I can help, through the 'Contact' button above.

1 Reviews

Endorse Miguel Johnson
  1. Review by Jonathan N.

    Outstanding musical composition, quick professional response, easy communication and wonderful work. Highest recommendation!

Interview with Miguel Johnson

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: I am actually very proud of my last two albums I released. I listen to them myself a lot and enjoy them, which is always a good sign that they are really good. I feel like they are extremely interesting and fun to listen to while I am doing other activities. "Expedition Artemis" and "2184" Are my best work to date.

  3. Q: What are you working on at the moment?

  4. A: I'm working on a new video game soundtrack that is in development and due for release in 2025.

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: I am new to the platform currently ( 8/30/2022 ). So no I do not know anyone yet.

  7. Q: Analog or digital and why?

  8. A: The mix of both is awesome. If I can, I like to incorporate analog live recordings or samples into my music to give it that much more realism and make it sound that much more interesting.

  9. Q: What's your 'promise' to your clients?

  10. A: I promise that they will get the music made for them that they never knew they wanted. The music in most cases turns out to be better than they were looking for.

  11. Q: What do you like most about your job?

  12. A: I like the satisfaction of how the song turns out in the end, but the adventure of getting there can be very rewarding.

  13. Q: What questions do customers most commonly ask you? What's your answer?

  14. A: Typically it's me doing most of the question asking! But I'd say the most common client question would be: "How long do you think this will take to complete?" I can usually give a rough idea, but I'm an artist first.. if I'm inspired by a project it can go extremely quick!

  15. Q: What's the biggest misconception about what you do?

  16. A: That I can make any kind of music that exists. I can rise to the occasion of course and create most types of music, but sometimes it is so far from what I do I will have to step down. For example - not sure I can make goofy cartoon music or commercial jingles etc..

  17. Q: What questions do you ask prospective clients?

  18. A: I usually start with trying to get an idea of how much music they need, what feel they are looking for, and what is their timeline. A general discussion of what they are expecting is great.. I like to see if my style is a good fit for their project.

  19. Q: What advice do you have for a customer looking to hire a provider like you?

  20. A: Look for the type of sound you want. I believe that is key in all this... every composer's style is different and has its own feel.

  21. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  22. A: My computer system, mouse/keyboard, sound interface, solar power generators, and my NAS.

  23. Q: What was your career path? How long have you been doing this?

  24. A: I have been creating music and making my own albums for over 7 years now. Along the way I've made tracks for video games and my music is widely used for social media videos and streams. I've also managed to get my music in some film projects under license, but I'm working on becoming a bigger name in the industry and to work on bigger projects.

  25. Q: How would you describe your style?

  26. A: Original with lots of ear candy. Also very dramatic.

  27. Q: Which artist would you like to work with and why?

  28. A: Hans Zimmer :)

  29. Q: Can you share one music production tip?

  30. A: Keep things as simple and clean as possible. Find that line between too much and too little and dance across it constantly.

  31. Q: What type of music do you usually work on?

  32. A: Sci-fi and fanstasy themes mostly, but I also enjoy dystopian, dark and ambient musical themes as well.

  33. Q: What's your strongest skill?

  34. A: My strongest skill would be my perspective and ear for sound and music. It's a bit different and interesting I've been told.

  35. Q: What do you bring to a song?

  36. A: I bring fresh perspective and ideas and I tend to think outside the box when it comes to music. My music tends to feel very fresh and original as I tend to bring in different types of sound pallets and ideas into a music. I also usually prefer to keep things clean and simple as much as possible as not to fog up a mix with instruments not needed.

  37. Q: What's your typical work process?

  38. A: Usually I ask for a detailed description of what my clients need, followed by any examples that are close to the music they are thinking of creating so that I can then go about producing sketches to review with them. Once we agree on a direction, I can then go about making drafts. Once the draft phase is done and my clients are happy with that, we can move onto making a final draft, and then completion of the track.

  39. Q: Tell us about your studio setup.

  40. A: Being a digital music composer, my setup is quite simple. My DAW ( Reaper ), my computer, sound interface, and my massive library of sound samples and libraries.

  41. Q: What other musicians or music production professionals inspire you?

  42. A: Hans Zimmer would be my #1. Even though I've never met him, I consider him my mentor in music composing and artistic creation.

  43. Q: Describe the most common type of work you do for your clients.

  44. A: I typically compose music for my clients from start to finish. This includes any sound engineering and mixing/mastering work to get the music completed.

Unknown Moon

I was the Composer, and everything else in this production

GenresSounds Like
  • Hans Zimmer
  • Junkie XL
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