
Versatile, feeling-first composer and producer delivering emotional, sync-ready music across genres. Friendly, adaptable, and collaborative, Tomality's music has appeared in media, entertainment, advertisements, film, and games for over 15 years.
Hi! I’m Tomality – a composer, producer, and sound designer crafting emotionally resonant, story-driven music for film, TV, games, and digital content. From intimate piano cues to high-energy synthscapes, every track I create is tailored to amplify visual storytelling.
My work blends genres like cinematic orchestral, ambient, electro, indie pop, and lo-fi, with placements ranging from films, documentaries, advertisements, animations, and promotions to podcasts, personal channels, and narrative-driven games. I’ve also released a growing library of music packs, and currently license exclusive work with Triple Scoop Music.
Whether you're looking for full production, custom scoring, or sync-friendly tracks with mood and momentum, I’m here to help your project shine. Let's make something that feels like something.
Send me an email through 'Contact' button above and I'll get back to you asap.
Interview with Tomality
Q: What are you working on at the moment?
A: Crafting a new solo album in the spaces between an active gig season.
Q: Analog or digital and why?
A: Everything has its place and time to shine!
Q: What's your 'promise' to your clients?
A: I promise a collaborative, friendly, open-minded, flexible process–and music that’s carefully crafted to elevate your story, your scene, or your vision.
Q: What do you like most about your job?
A: Turning mood into music. I love the moment when a track clicks emotionally and feels like it could score someone’s memory, their short film, or even their day.
Q: What questions do you ask prospective clients?
A: What would you like this track to not only sound like, but feel like?
Q: How would you describe your style?
A: Atmospheric, evocative, and rhythmically aware. I aim to balance polish with personality–creating music that feels lived-in, expressive, and sync-friendly.
Q: Can you share one music production tip?
A: Don’t be afraid to mute parts–even great ones–if they don’t serve the emotional arc. Build, and play, but don't be afraid to pare and prune if the track journeys somewhere else than where you started.
Q: What type of music do you usually work on?
A: I love to get my hands in everything–all music is a playground. I especially like blurring lines between genres.
Q: What's your strongest skill?
A: An ability to tap into emotions, whether joyfully inspirational, or achingly melancholy. I can cross genres–cinematic, ambient, electro, indie pop, lo-fi, house, etc.–while still anchoring the work in the specific emotional tone the client or project needs.
Q: What do you bring to a song?
A: Mood, narrative, emotional momentum, and subtle sonic details that help a track feel both cinematic and human.
Q: What's your typical work process?
A: I start by asking: what emotion or visual is this music meant to carry? From there, I sketch ideas–often in piano or synth–then build the arrangement organically, following the flow of the vibe wherever it takes me. Whether it’s a subtle ambient layer or a high-energy track, I aim for a clear arc and mood. Communication with the client guides revisions and tone-shaping.
Q: Tell us about your studio setup.
A: My home studio is a hybrid environment–centered around a custom-built PC, running Ableton Live, with virtual instruments. I monitor with Sennheisers and Audio-Technica headphones, and track through a MOTU M6 interface, with EV Cobalt mics. It’s designed for speed and flexibility across styles.
Q: What other musicians or music production professionals inspire you?
A: I’m inspired by artists who blur lines–like Trent Reznor & Atticus Ross, deadmau5, and Tycho. I love when production feels like part of the narrative–textural, intentional, and emotionally charged.
Q: Describe the most common type of work you do for your clients.
A: I compose and produce emotionally-driven instrumental music tailored for visual media–film, games, branded content, and sync licensing. This often includes full productions from scratch, ambient/cinematic cues, or genre-fusions like lo-fi meets orchestral or indie meets synthwave.
- ProducerAverage price - $400 per song
- Full instrumental productionAverage price - $400 per song
- Game AudioAverage price - $500 per day
- Film ComposerAverage price - $200 per minute
- Beat MakerAverage price - $400 per song
- Keyboards - SynthAverage price - $70 per song
- Mixing EngineerAverage price - $400 per song
- Ableton Live
- iZotope
- Kontakt
- Roland FP-30X
- M-Audio Code25
- Epiphone ES-335
- Epiphone SG
- Fender Stratocaster
- Fender Princeton Chorus amplifier
- EV Cobalt mics
- Mackie 2404VLZ4 mixer
- MOTU M6 audio interface
20% off your first full project