I'm a graduated Sound Engineer at the Conservatory of Milan with 110/110. Now I'm attending the second degree program and doing sound design / sound mixing works for short films, audio companies and selling my own soundbanks on online stores. I'm and artist just like you and I'm here to enhance your projects with my creative input. Are you with me?
I've always had a big passion for music and creative things but it was only at the age of fifteen that I fell in love with Electronic Music in particular.
I've been producing it for 10 years now and I have more than 5 years experience in audio post production and sound design. I am an artist myself by the name of HydraTek and I focalize in what I like to call 'Cinematic Bass Music' : a mix of deep, dark cinematic soundscapes and heavy bass music.
I offer Mixing and Mastering services because I love taking tracks by other artists and bringing them to the next level by letting their inner potential to fully express in an artistic manner, bringing my taste and vision in it as well, differently to what an automatic AI service could do.
I also offer Sound Design and Music Production services related to any multimedia context such as trailers, games, videos, animations etc..
Contact me if you want your projects to Sound Better!
Would love to hear from you. Click the contact button above to get in touch.
Credits
3 Reviews
Endorse HydraTekEvery track I entrust to him comes back in a new form, it's like a cocoon that becomes a butterfly. I call this magic. Beautiful work of art!
Trust him because he deserves it.He's my go to for digital mastering works.
Technically impeccable, the track is ready to be presented where I need it: spotify, soundcloud, youtube... He's also very humble because if there is the necessity to review something, I can tell him what I would change and he understands immediately. Great guy!It was a pleasure working with Fabio! He's fast, efficient and very talented.
He can really make your track shine with that polished and professional high quality sound.
Highly recommended!!
Interview with HydraTek
Q: What are you working on at the moment?
A: I'm working on sound design and audio engineering projects for short films, also I'm about to launch my own label to start selling soundpacks on online stores.
Q: What's the biggest misconception about what you do?
A: I think the biggest misconception is that we are just 'engineers'. We are experts of audio but as we work with music, we also make artistic choices based on our taste. That's why we can't be replaced by AI with automatic mix/mastering!
Q: What was your career path? How long have you been doing this?
A: I've been producing electronic music for ten years now and studied audio engineering ever since. I never stop learning.
Q: How would you describe your style?
A: I like to call it 'Cinematic Bass Music', a mix of influences from deep, dark cinematic soundtracks and heavy underground bass music, with a special attention on sound design and sonic explorations.
Q: Can you share one music production tip?
A: Don't overthink it. Follow your instincts and try to finish your initial idea as fast as you can before getting bored of it by being a perfectionist.
Q: What type of music do you usually work on?
A: Expecially Electronic. I've also worked with Pop, Rock, Classical Music and Soundtracks, anyway.
Q: What's your strongest skill?
A: I think ears. I listen to music hours every day and I consciously do passive listening of sound in general so I've built an analytical ear which makes for better decisions during my workflow.
Q: What other musicians or music production professionals inspire you?
A: Noisia, mostly, for their amazing skills and stunning quest for new sonic realms.
Q: What questions do you ask prospective clients?
A: I ask about deadlines, reference tracks, particular requests to accomplish and then I start to work!
Q: What's your 'promise' to your clients?
A: I promise that they will get their track back sounding way better than before with all the quality-control and attention to detail it needs.
Q: Analog or digital and why?
A: Fully digital, at the moment. I was born during the digital revolution in the late '90s and nowadays technology is top notch, so I think it's just a matter of taste to use digital or analog or both.
Q: What do you like most about your job?
A: It's always refreshing to work with music because each project is different and deserves its unique take. There is always something new to learn and to apply.
Q: What do you bring to a song?
A: I bring my experience and my skills in the audio world, but first of all I bring my heart and my soul.
Q: What's your typical work process?
A: I first receive the stems by the client and I take a first listen. I make some notes about my vision of the track, naturally compatible with the references sent to me, and I start searching for potential problems to resolve. Once the tracks is technically good, I try to go further by applying side-thinking and creative processes to take it to the next level so that it stands out from the crowd. The musical market is full nowadays, so what really marks the difference is originality and innovation to discover new possibilities of beauty each time.
I was the Mixing and Mastering Engineer in this production
- Mixing EngineerAverage price - $100 per song
- Mastering EngineerAverage price - $70 per song
- Sound DesignAverage price - $100 per minute
- Game AudioContact for pricing
2 revisions allowed without extra cost within a week.
A few days as a typical turn-around time.
- Noisia
- Frequent
- UMEK
- Ableton Live 11
- Genelec Studio Monitors
- Softube Console 1 MKII
- Beyerdynamic DT 770 Pro Headphones
- AudioTechnica ATH-M50X
- NI Maschine Studio
- Volca Bass
- Volca Sample
- Xfer Serum
- Arturia Pigments
1° Master For Free!