I am a recording producer and film composer. I have major credits and my specialty is in the Cinematic production of songs and or soundtrack scores. I have collaborated with renowned Golden Globe-winning singer for "Gladiator" & "Dune" band member of Dead Can Dance - Lisa Gerrard. You can find samples on my site and YouTube.
Marcello De Francisci is a recording artist, record producer, mixing-mastering engineer, and film composer based in Los Angeles, California. In 2006 he won the “Best Soundtrack of the Year G.A.N.G. Award” for his work on Sony Computer Entertainment’s “God of War” game. In 2008 he partnered up with Golden Globe Winner (singer for “Dead Can Dance” / composer for “Gladiator”) Lisa Gerrard. Both of them co-wrote numerous motion picture soundtracks scores together, in addition, collaborated on a solo album project titled “Departum” and a new album later this year in 2022. Marcello has scored a slate of award-winning films including Natalie Portman’s first Western genre film titled “Jane Got A Gun” and the anticipated sequel to “Baraka” art house feature documentary “Samsara”. He is a recipient of two Australian Film Critic’s Circle Awards for his work on “Balibo”, “Oranges & Sunshine” and his music has licensed on an array of motion picture trailer advertising campaigns including Ridley Scott’s “Exodus”, James Cameron’s “Avatar”, Jerry Bruckheimer’s “National Treasure” and Guillermo Del Toro’s “Hellboy”.
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Interview with Marcello De Francisci
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Co-Composer for "Samsara" and "Jane Got A Gun" starring Natalie Portman and Ewan McGregor.
Q: What are you working on at the moment?
A: An album with Golden Globe winner for the films "Gladiator" - "Dune" singer for Dead Can Dance - Lisa Gerrard
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: Not at this time.
Q: Analog or digital and why?
A: Both. A perfect marriage. Just have to know how to use them both.
Q: What's your 'promise' to your clients?
A: That I will deliver the best possible results for what we have agreed to work with. I have all the tools, track record and experience to do it.
Q: What do you like most about your job?
A: The collaborative process. I get to dive into a variety of creative areas that are not always comfortable, moreover, challenge me to grow while finding solutions. One always keeps learning something new.
Q: What questions do customers most commonly ask you? What's your answer?
A: How much do I charge? It depends and is negotiable
Q: What's the biggest misconception about what you do?
A: That because I deliver fast it is actually easy... It's not and it takes serious effort.
Q: What questions do you ask prospective clients?
A: What their expectations are, who they listen to or aspire to be, samples of such artists for reference purposes, what time frame they need material delivered by, and the budget they are working with.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Listen to a list of samples given by providers like myself and do an a/b comparison up against professional-commercially released work in a listening environment you trust. Do the comparison and choose someone who you feel best fits your needs regardless of credits, and make sure they will take your project to the finish line. Ask for references.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: That is a very hard question. It would have to be gear that can stand the ocean salt and sun.
Q: What was your career path? How long have you been doing this?
A: I started out in 1998 by launching my first studio and full time since 2003
Q: How would you describe your style?
A: I have already answers please read above.
Q: Which artist would you like to work with and why?
A: I am already working with her. Lisa Gerrard. She is the best cinematic singer in the World and history to date.
Q: Can you share one music production tip?
A: It's never good enough. Keep trying...
Q: What type of music do you usually work on?
A: Cinematic, World, Folk, Experimental, Electronic, Vocal, Choral
Q: What's your strongest skill?
A: Composing for Cinematic type projects, performing and recording all sorts of international stringed instruments including live percussion.
Q: What do you bring to a song?
A: Everything but the singer. Check out my work on my profile, search samples on my site, or Youtube.
Q: What's your typical work process?
A: Long hours and being open to what the client wants at all times.
Q: Tell us about your studio setup.
A: I use both Cubase and Pro Tools. I have racks of outboard gear including Manley, SPL, Elysia, Pultec, and use mainly out-of-the-box tools to sculpt audio for better separation and clarity. Producing, mixing and mastering is very much a sound sculpture to me that requires an understanding of architecture alongside emotional response.
Q: What other musicians or music production professionals inspire you?
A: The list is so long I cannot even begin...
Q: Describe the most common type of work you do for your clients.
A: I compose, produce, mix and master music for eclectic artists that are looking to do things out-of-the-box, especially in genres like film, trailer, video game, and cinematic-world music. I have worked extensively as a motion picture soundtrack score composer, in addition, collaborated with Golden Globe winner-singer Lisa Gerrard who is well known for her work on "Gladiator", "Dune" and band member of Dead Can Dance.
- ProducerContact for pricing
- Film ComposerContact for pricing
- String ArrangerContact for pricing
- Mixing EngineerContact for pricing
- Mastering EngineerContact for pricing
- RemixingContact for pricing
- Recording StudioContact for pricing
Terms depend on the nature of each project and will deliver an expensive sounding result regardless the budget we agree on. I am a mixing-mastering engineer so its a one stop shop.
- Lisa Gerrard & Marcello De Fransisci
- Hans Zimmer
- Max Richter
- Outboard Gear - Manley
- SPL
- Elysia
- API
- Quested
- Lexicon
Negotiable